Indie Dev’ Guide 5: Funding Your Prototype
Introduction
One of the key issues facing start-up game developer companies, is how to raise the finance needed to develop a prototype. A fortunate few have the finances to develop their prototype. The majority need to raise finances externally to enable them to afford the costs of developing a prototype, with the hope that this leads on to obtaining a deal with a publisher.
Raising finance
The first step in raising the finance you need is preparing a business plan. A business plan is a written document that describes your business, its objectives, strategies, sales, marketing and financial forecasts. A business plan helps you to clarify your business idea, identify potential problems, set out your goals and measure your progress.
A major part of your business plan will be working out how much capital you require to develop your prototype. You will need to consider the budget required to cover a wide range of costs including equipment, office rent, wages, sub-contractor charges and day to day running costs of the business, while the prototype is being developed and assuming a deal is then agreed with the publisher, for the period the game is under development.
At the prototype stage of development it is important that you aim to keep costs to a bare minimum.
Once your business plan is ready, it is time to start trying to raise funds. The following are a number of options you could try:
- Borrow from family and friends
- Approach angel investor groups or Venture Capitalists
- Try approaching individual investors who may have an interest in your prototype
- Use personal savings, which will at least demonstrate your commitment
- Apply for business loans
- Use credit cards
- Do freelance work on the side
- Seek workers who are willing to volunteer their time for free or are willing to work for a revenue share should the game be a success
- Apply to the UK Games Fund
- Apply to Creative England
- Apply to the Art Council
- Apply to InnovateUK
- Search for grants for Small Businesses or start-ups
Download the complete guide
All of the Indie Dev’ Guides in this section are available as a single document to download as a PDF. Please fill out the form below.
Full list of Guides
- Guide 9: Understanding your Accounts
- Guide 10: British Film Institute (BFI) certification
- Guide 11: Business Expenses
- Guide 12: Withholding Tax on overseas income
- Guide 13: Benefits of an Audit
- Guide 14: Video Games Expenditure Credit
- Guide 15: Taxation of Non-Cash Benefits for Employees and Directors in the Gaming Sector
- Guide 16: Management Accounts and Forecasting in the Gaming Sector
- Guide 17: Bookkeeping Software for the Gaming Sector
Want to learn more?
Get in touch with our in house expert Luke Thomas to see how we can help.
See how we can help you...
We believe in being involved with the local business community and that is why we network extensively, host regular business seminars, write blogs and have many trusted, professional contacts